draw.h
C++ software renderersrc/draw.h
493 B#pragma once
#include "globals.h"
#include "renderer.h"
#include "util_math.h"
struct ScreenTriangle {
vec3f points[3];
vec2f uv_over_w[3];
vec3f color_over_w[3];
float inv_w[3];
float ndc_depth[3];
u32 mat_idx;
};
void clear_color_buffer(u32 color, Window *window);
void draw_line_grid(u32 color, Window *window, u8 spacing);
void draw_line(int x0, int y0, int x1, int y1, u32 color, Window *window);
void rasterize_triangle(ScreenTriangle *tri, Window *window);