1#pragma once
2
3#include "globals.h"
4#include "renderer.h"
5#include "util_math.h"
6
7struct ScreenTriangle {
8 vec3f points[3];
9 vec2f uv_over_w[3];
10 vec3f color_over_w[3];
11 float inv_w[3];
12 float ndc_depth[3];
13 u32 mat_idx;
14};
15
16void clear_color_buffer(u32 color, Window *window);
17void draw_line_grid(u32 color, Window *window, u8 spacing);
18void draw_line(int x0, int y0, int x1, int y1, u32 color, Window *window);
19void rasterize_triangle(ScreenTriangle *tri, Window *window);